Cues Examples:
MML ID3 Cues
Example of TOP ID3 cue handling using an MML live stream
Native ID3 Cues
Example of native ID3 cue handling using an MML live stream
Cue Event Aggregation
Example of how the external
TextTrack.addCue
API will prevent
cueChange
from firing for cues which are very close to one another.
Ad-hoc Cues
Example of how ad-hoc cues can be used including usage of Custom Cues via the player APIs
addCue()
and
removeCue()
Content Metadata Cues
Example of how cues can be defined in the content metadata of a play command.
Cue Messaging
Example of how cues can fire messages, and be able to listen for those messages.
GH-885
Testing out the SCTE helpers