### Cues Examples:

- MML ID3 Cues
  Example of TOP ID3 cue handling using an MML live stream
- Native ID3 Cues
  Example of native ID3 cue handling using an MML live stream
- Cue Event Aggregation
  Example of how the external

      TextTrack.addCue

  API will prevent

      cueChange

  from firing for cues which are very close to one another.
- Ad-hoc Cues
  Example of how ad-hoc cues can be used including usage of Custom Cues via the player APIs

      addCue()

  and

      removeCue()

- Content Metadata Cues
  Example of how cues can be defined in the content metadata of a play command.
- Cue Messaging
  Example of how cues can fire messages, and be able to listen for those messages.
- GH-885
  Testing out the SCTE helpers